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Zomb-Merge - Sprint 2

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 Zomb-Merge - Sprint 2 My name is Kyle Ramser and I am currently taking a mobile development class in the CAGD major at Chico State. The group that I am in, Graveyard, is working on a puzzle merge game called Zomb-Merge, which is similar to 2048, with added boss battles, upgrades, and progression. We just wrapped up our second sprint, and while it was a bit rougher than I had hoped, I was still able to do a good amount of the work I had wanted to complete and put our game in a better position than it had been before. The main reason that the sprint was more difficult this time around was due to my getting sick early on in the process, which ended up lasting for nearly a week and had me bedridden for most of that time. After all of this blew over, I did as many of my points as I was able to but ended up being blocked on a few of the more important ones that I had to do for the sprint. With a lot of the major gameplay still being worked out at the time I was unable to create a functi...

Zomb-Merge - Sprint 1

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  Zomb-Merge - Sprint 1 My name is Kyle Ramser, and I am currently attending Chico State for Computer Animation and Game Development. I am currently working on a mobile puzzle and merge game under the working title “Zomb-Merge.” My team and I just finished our first sprint in the development process, and as far as my work goes, I think I did a pretty good job setting up all of the level design components so that my programmer and producer, working as an all-around assist with art, programming, and level design, can complete their work to get the first iteration of the game working. I did run into a few issues in this sprint that ended up leaving me blocked from progress, but overall I think I was able to make the most out of my time and do some good work. Scene Layout - Separated to add depth to the game view To get the bad out of the way first, I will begin this post with the issues that I ran into during my time in this sprint. The main problem that stopped a large amount of my p...