Skip to main content

Posts

Internet of Things - The City of Chico

 Chico of the Future - IoT The Internet of Things has become more and more prominent as time goes on, and it seems as though now, you can find a version of almost anything you can think of that has internet access. In a lot of ways, I think this can be helpful, but it can also feel a bit useless at times. As far as Chico becoming a smart city, I don't think it is an amazing idea due to the smaller scale of the city, but there are a lot of aspects that could be helpful, especially while college is in session.  One of the biggest examples of a positive impact for the Chico area would be the idea of smart parking. Parking is a constant issue almost anywhere near the CSU - Chico campus, and having smart parking in garages as well as on the street would make the daily lives of many Chico residents much easier. The amount of time and headaches saved would be a huge positive, and after learning about this being a possibility, it seems almost assuredly worth the time and money it woul...
Recent posts

CAGD 458 - Sprint 3

The Abbey of Our Lady of New Claivaux - AR Self-Guided Tour - Sprint 3 My name is Kyle Ramser, and I am currently working as a 3D artist on an AR self-guided tour for the Abbey of Our Lady of New Clairvaux. Our team just finished up our third sprint, which went a bit better than our last one for sure. With the spring break out of the way, we ended up having a full-length sprint, which means we got a lot more work done as a full team. For my work this sprint, I was able to finish six cards in total, which was slightly under my goal, but a few of the cards were a bit heavier than the others. The work I completed was the model and UV of the music book, the model and UV of the smokey stone, and the textures for the smokey stone and restored stone. The music book model was a bit more difficult than I had anticipated, but most of the cards were not too difficult and were more trial and error than anything. This was especially true when I started texturing, because getting the color of the st...

CAGD 458 - Sprint 2

 AR Self-Guided Tour - Sprint 2      My name is Kyle Ramser, and I am currently working as a 3D Artist on an AR self-guided tour being developed for The Abbey of Our Lady of New Clairvaux. We just finished our second sprint, and as a 3D Artist, the process has not been very different from my usual experiences in game development, apart from a few key differences. However, the few differences that there are have made the experience a bit more difficult than making video game assets.      As for the work that I completed during sprint two, I was able to complete the models and UVs for the sacred stone and the refurbished, or “restored” stones. This included high-poly models and normal stamps, mostly to be used on the sacred stone to show damage and stone mason marks. I feel as though I could have for sure done more this sprint, but with the spring break being dead in the center of the sprint, and with some unfortunate personal events occurring during the...

Inclusivity in Gaming - MADT 307

 Inclusivity in the Gaming Space and How It Has Advanced in Recent Years     As a game design major myself, this is a topic I am extremely familiar with and all around completely fascinated by. For some people, using a controller or a mouse and keyboard with the controls the game designers intended is near or completely impossible. Whether it be issues with the use of fingers for trigger, button, or stick inputs, sometimes disabilities can completely stop a player from being able to play the game as intended. That is why I am amazed and proud of the wide variety of control changes that more modern games can make to adapt to different players' needs, allowing essentially anyone to play games, no matter what issues they have with using common controls.     I actually have a great personal example of this through the experiences of one of my close friends. One of my friends has a deformity in both of his hands, which makes it difficult to use the triggers, sticks, ...

The Digital Divide

 The Digital Divide      In this day and age, the digital divide can be detrimental to those without access to high-speed internet or any devices. With how necessary the internet is in the modern age for things as important as jobs and school, not having a computer, phone, or access to the internet can make it extremely difficult to maintain a job or do well in school. Putting public WiFi in places like libraries and giving students access to laptops and tablets is helpful, but the problem of not having access to these at home still remains.            I think one of the only ways to close the digital divide, or to at least make it better, is for WiFi and digital devices to become cheaper, which they have been over the years as technologies improve. Now, even the slower speeds of the internet that are on the relatively cheaper side are much faster than the top-of-the-line Wi-Fi in previous years. The only issue with this is that it ...

The Future of the Music Industry

The Music Industry - The Future of Listening I truly believe that the entirety of music will be switching to streaming. With how quickly streaming has advanced, and how much music is now streamed compared to other sources, I believe that eventually everyone will be transferring to streaming for its ease of access and its improving audio quality. Even now, according to the IFPI Global Music Report, 69 percent of music listeners are using streaming services, which I think will only grow with time. Additionally, I believe that it is possible that at some point in the somewhat near future, cars will remove both AM and FM radio, and will adopt an Apple play style smart screen for all streaming. This is obviously not a guarantee as people have been upset at the removal of AM radio in cars, but with how popular and used music streaming has been, I feel as though Spotify, Apple Music, and other streaming software will be built into cars. With how easy to use Apple and Android Car Play are, I f...

Sources and APA

APA Sources for Kickstart Gottfried, J., & Park, E. (2025, November 20). Americans' Social Media Use 2025 . Pew Research Center. Retrieved February 20, 2026, from https://www.pewresearch.org/internet/2025/11/20/americans-social-media-use-2025/ This article from Pew Research seems like a very useful collection of information about social media use amongst Americans in 2025. This can be easily used to influence choices from our group, as we can see what forms of media are working, as well as what forms are not working anymore. An immediate example from this article is the fall off of Twitter, now known as X, which is only receiving 21 percent of people who say they use it. Health Benefits of Social Media Use in Adolescents and Young Adults . (2025, August 15). PMC. Retrieved February 20, 2026, from https://pmc.ncbi.nlm.nih.gov/articles/PMC12356748/ This could be an extremely interesting article to pull from, especially when thinking about the broader effects of social media. For ...