The Abbey of Our Lady of New Claivaux - AR Self-Guided Tour - Sprint 3 My name is Kyle Ramser, and I am currently working as a 3D artist on an AR self-guided tour for the Abbey of Our Lady of New Clairvaux. Our team just finished up our third sprint, which went a bit better than our last one for sure. With the spring break out of the way, we ended up having a full-length sprint, which means we got a lot more work done as a full team. For my work this sprint, I was able to finish six cards in total, which was slightly under my goal, but a few of the cards were a bit heavier than the others. The work I completed was the model and UV of the music book, the model and UV of the smokey stone, and the textures for the smokey stone and restored stone. The music book model was a bit more difficult than I had anticipated, but most of the cards were not too difficult and were more trial and error than anything. This was especially true when I started texturing, because getting the color of the st...
AR Self-Guided Tour - Sprint 2 My name is Kyle Ramser, and I am currently working as a 3D Artist on an AR self-guided tour being developed for The Abbey of Our Lady of New Clairvaux. We just finished our second sprint, and as a 3D Artist, the process has not been very different from my usual experiences in game development, apart from a few key differences. However, the few differences that there are have made the experience a bit more difficult than making video game assets. As for the work that I completed during sprint two, I was able to complete the models and UVs for the sacred stone and the refurbished, or “restored” stones. This included high-poly models and normal stamps, mostly to be used on the sacred stone to show damage and stone mason marks. I feel as though I could have for sure done more this sprint, but with the spring break being dead in the center of the sprint, and with some unfortunate personal events occurring during the...