Posts

Showing posts from October, 2022

Mega Man Level 2 - Kyle Ramser

Image
10/25/2022 Mega Man Level 2 - Kyle Ramser I was actually extremely proud of how this level came out, as I was able to fix a lot of the issues that my first level had and I thought I did a really good job of theming it as well. So, for the weapons that I chose to use, I picked the oil and arrow guns, and rather than using them as actual weapons in the level I mainly implemented them as utilities for the players to use to get through the level. Rather than just using weapon doors that required the weapons to get through, I also made the path impossible to get through without using the newly acquired weapon, such as the arrow being used to clear a large gap and the oil being used to make it up a very high jump. I thought this was a very good use of the new weapons and was fun for players to experiment with and learn. The length of this level was almost on the dot 10 minutes to complete, and was a good level of difficulty, with it not being too easy to complete, but did not make you die co...

Mega Man Level 1 v2 - ePortfolio Post

Image
10/18/22 Mega Man Level 1 v2 - ePortfolio Post This time around when making my Mega Man level, a lot more went right than last time and it was passable as a decent tutorial level. There is still a lot to change on my next level, but I have learned a lot more from creating the tutorial that will prepare me for the real levels. For what I did better in this level, I made it much longer and difficult enough for the players to learn their weapons and possibly die a few times while collecting the keys. To make it so that death was not a huge loss of progress, I put a checkpoint by every key so that if you died while exploring the level, you would not lose any of the already obtained keys. I thought this made the increase in difficulty justified, because even though it is much harder than it was before, it is not so difficult that it is unfun and even if you are killed while fighting, you will not lose a massive amount of progress, giving you the ability to fight enemies and practice your gu...

Mega Man v1 - ePortfolio Post

Image
Mega Man v1 - ePortfolio Post   With the first iteration of my Mega Man level, I did some things well, but definitely need to work on the level overall. Starting with the good news, I think the level was appropriately themed for western, at least as far as Mega Man can go, with the floor tiles being desert themed, the background had dry mountains to indicate that it was taking place in a sort of midwestern desert area, and most of the enemies were themed with the background and floor tiles. I used all the appropriate enemies and block types, and used falling platforms and breakable bricks in good places to teach the player how to use them and how to slide, shoot, and jump. The critical path was very clear and the players could easily tell where they were supposed to be going throughout the level. First screen teaching jumping and sliding. Otherwise, my level had many issues that I will have to iron out for the next version. Firstly, I vastly underestimated the difficulty of the ene...