Skip to main content

Mega Man Level 2 - Kyle Ramser


10/25/2022

Mega Man Level 2 - Kyle Ramser

I was actually extremely proud of how this level came out, as I was able to fix a lot of the issues that my first level had and I thought I did a really good job of theming it as well. So, for the weapons that I chose to use, I picked the oil and arrow guns, and rather than using them as actual weapons in the level I mainly implemented them as utilities for the players to use to get through the level. Rather than just using weapon doors that required the weapons to get through, I also made the path impossible to get through without using the newly acquired weapon, such as the arrow being used to clear a large gap and the oil being used to make it up a very high jump. I thought this was a very good use of the new weapons and was fun for players to experiment with and learn.

The length of this level was almost on the dot 10 minutes to complete, and was a good level of difficulty, with it not being too easy to complete, but did not make you die constantly. I also kept the idea of having a checkpoint at every key so that if you were to die, you would not be sent back incredibly far, and would instead be spawned with all the progress you had already made. The critical path of the level is fairly clear, as there is only one place you can go before getting the new weapons, and there are not too many ways to get lost, as it is a very linear progression level, instead of my previous one where it had to be explored to move on.

As for theming, I thought I did a very good job of making the level forest themed, having you start in a small “forest temple” and having to climb trees and jump over other decrepit buildings to move on through the level. The backgrounds were different for each height that you would go to, having the forest on the bottom, dark leaves above that to suggest that you are climbing through the treetops, plain sky one level above for being out of the treetops, and on one giant tree you climb there is a cloud background showing that you are very high up in the air.

My enemy choices were mainly Mega Man 1 enemies, as they all look like industrial workers, and the idea was that they were destroying the forest and that you were there to take them out. Obviously though, the level did have some issues that need to be ironed out. One of which was that when jumping over the decaying building on your way back from the last key, if you jump too high up it is possible to hit your head on some spikes that were used to prevent players from ending up in this area early. It wouldn't be too hard to fix but is a bit annoying nonetheless.

The other extremely important issue is that it is very difficult to get up into the temple to end the game. I designed it so that you had to use the oil to get up, but it is such a small space that it is very difficult to do this, and since this is a condition for you to finish the game, it is a horribly game breaking bug that I need to iron out. All I really need to do to fix this is to add a single block below the jump so that the jump is makeable, so it will not be difficult, but this was by far the worst issue that my game had.

Comments

Popular posts from this blog

Sources and APA

APA Sources for Kickstart Gottfried, J., & Park, E. (2025, November 20). Americans' Social Media Use 2025 . Pew Research Center. Retrieved February 20, 2026, from https://www.pewresearch.org/internet/2025/11/20/americans-social-media-use-2025/ This article from Pew Research seems like a very useful collection of information about social media use amongst Americans in 2025. This can be easily used to influence choices from our group, as we can see what forms of media are working, as well as what forms are not working anymore. An immediate example from this article is the fall off of Twitter, now known as X, which is only receiving 21 percent of people who say they use it. Health Benefits of Social Media Use in Adolescents and Young Adults . (2025, August 15). PMC. Retrieved February 20, 2026, from https://pmc.ncbi.nlm.nih.gov/articles/PMC12356748/ This could be an extremely interesting article to pull from, especially when thinking about the broader effects of social media. For ...

KickBack - Sprint Review 1

KickBack - Sprint Review 1 My name is Kyle Ramser, and I am currently working as a 3D artist on the game KickBack. We just finished up our first sprint, which means I was able to finish some of the early models to be implemented into the game. So far, this production has been one of the most interesting for me personally, and the team I am working with is a bit larger than I am used to. The art style for this game is low-poly models with a very simplistic texture style, reminiscent of something like Risk of Rain 2 or Solar Ash. I have never worked on a project with this type of style before, so it has been a learning curve for me, and I am still trying to find helpful information for texturing in these kinds of games. So far, I think the models have turned out quite well, and I am definitely getting the hang of the art style as it has become more natural for me to create these lower-poly models. As for the work I have completed this sprint, like I said before, I completed several model...

The Future of the Music Industry

The Music Industry - The Future of Listening I truly believe that the entirety of music will be switching to streaming. With how quickly streaming has advanced, and how much music is now streamed compared to other sources, I believe that eventually everyone will be transferring to streaming for its ease of access and its improving audio quality. Even now, according to the IFPI Global Music Report, 69 percent of music listeners are using streaming services, which I think will only grow with time. Additionally, I believe that it is possible that at some point in the somewhat near future, cars will remove both AM and FM radio, and will adopt an Apple play style smart screen for all streaming. This is obviously not a guarantee as people have been upset at the removal of AM radio in cars, but with how popular and used music streaming has been, I feel as though Spotify, Apple Music, and other streaming software will be built into cars. With how easy to use Apple and Android Car Play are, I f...