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Everest Expedition - Postmortem

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Everest Expedition - Postmortem I have been working as a programmer on the game Everest Expedition for CAGD 370 at CSU-Chico. It is a prototype for a game based around climbing a mountain with a pickaxe using the Unity collision and physics systems. We just finished our very last sprint in the process and are no longer working on the project, and throughout the 5 sprints I think I had a pretty rough start due to some personal issues I was dealing with, but ended up finishing it off pretty well. Center puzzle of the level using my system In the first two sprints, I only finished 2 points worth of cards, which is clearly not enough for a full 2-week sprint. I was dealing with some personal issues during this time that massively distracted me from my work and caused me to fall behind in the prototype progress. On top of this, I was deeply struggling to try to understand the unity collision and physics since this was the first time I had ever massively relied on them before in a project. I...