P.I.N. Point - Sprint 4 My name is Kyle Ramser, and I am currently working as a 3D Artist on the game P.I.N. Point. P.I.N. Point is a fast-paced assassin shooter game where you are tasked with taking out a target using your sniper and gadgets, and the faster you take him out, the higher the profit. We just finished up our fourth sprint, which went a lot better than the first three. We were much better prepared and knew exactly what needed to be put in the game, as well as the priorities for each card. One example of the 15 NPC textures Hat texture There were some small hiccups during this process, but far fewer than the previous sprints for this project. One of the major ones was that our team was not sure how to go about texturing the NPC characters. We needed to have between 12 and 24 different variations on the NPC textures, but adding this many texture maps for color, normals, and metal/roughness would very quickly bloat the size of the game, which our group is trying to avoid. As...