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Showing posts from November, 2025

P.I.N. Point - Sprint 6

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P.I.N. Point - Sprint 6 My name is Kyle Ramser, and I am currently working as the 3D Artist on the game P.I.N. Point. P.I.N. Point is a fast paced assassin shooter that takes place in a cyberpunk city, where you use your futuristic gadgets and sniper to take down your targets as fast as possible. Our team just finished up our sixth sprint, which is our second to last sprint, and it was a very rocky one for me unfortunately. Two huge glaring issues happened during the process that ended up using up more time than I was willing to lose, and caused me to have a lower number of cards by the end than usual, which is never a good thing. For the work I was able to finish, though, I ended up being very happy with what I have. The first major issue that occurred during the sprint was that our producer disappeared for a bit. During the latter half of the sprint, none of the group members were able to get into contact with our producer, which raised a huge issue for me since I had just run out of...

KickBack - Sprint 6

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KickBack - Sprint 6  My name is Kyle Ramser, and I am currently working as a 3D Artist on the game KickBack. KickBack is a 3D platforming shooter set in a dream world, where you are tasked with collecting bits of magic called cloobits, as well as battling against an evil wizard’s robot minions. Our team just completed our sixth sprint, and for me personally, it had a rocky end. Regardless of this, though, I was still able to finish almost all of my cards. During the first two-thirds of the sprint, I had no issues at all and was able to finish my work progressively throughout the sprint. I was able to finish 12 cards throughout this time, which included the textures for my stop sign, stop light, and billboard that I had made in the previous sprint, as well as the models and UV maps for some new models. These included a yield sign, a bench, a standing umbrella, and a trash can, all themed to look as though they belonged on a beach. Most of these models were relatively easy, with the ...

P.I.N. Point - Sprint 5

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P.I.N. Point - Sprint 5 My name is Kyle Ramser and I am currently working as a 3D artist on a game called P.I.N. Point. P.I.N. Point is a fast paced assassin shooter, where time is money and the faster you take out your target, the more money you earn. We just finished our fifth sprint, and the game is coming along pretty nicely. Our programmers have completed our movement system, which has made the gameplay feel closer to how our designer imagined it, and more of my art is being implemented, which is making the game look a lot more complete. This sprint went very well overall, and it is clear now that we have hit our stride as a group and have the process down at this point, after a rough start in the first few sprints. Starting with the negatives, I had to redo the buildings again this sprint, which used up a bit of my time. It didn’t take too long, but it always feels like a waste to redo something that was already completed, so it was not a big deal but definitely not a positive. O...