Posts

CAGD 373 - Destiny 2 Tower - Game Scene Final Project Post

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  Destiny 2 Tower - Final Post My name is Kyle Ramser, and my group Ghost just finished our final for Game Asset Production. At the start of this project, we set out to recreate the Tower, which is a social space from Destiny 2. I was acting as our primary modeler during the project, and Used the time during the project to refine my modeling and texturing abilities. Overall, I think the game scene itself ended up looking alright, but I think it could have been a lot more refined with more time. I was proud of the amount of work that I did for the project overall, and I think a lot of my models ended up looking very good. The story of the tower is that it is essentially the last safe spot in the galaxy for the Guardians to socialize and keep their base in. Because of this, I made a lot of the models slightly dirty, to show that element of ongoing war, but also made a lot of the models look shiny with their minimal dirt to reflect the light in a way that would make the tower look bri...

CAGD 373 - Destiny 2 Tower - Sprint 5

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My name is Kyle Ramser, and I am currently working with my group to recreate the Tower, a social space from Destiny 2. We just finished up our fifth sprint of the project, which means we are nearly at the deadline for the game scene. This sprint was a fairly productive one for me, as I was able to finish nine cards, all which were very important to the main layout of our scene, and was able to make some progress on the modeling of a pistol for the main player character. So far, this has proven to be one of the most difficult models I have ever tried to create. This sprint, I focused on finishing the last of our main models. This includes things like the vault wall, the giant overhang in the back of the map, and a modular wall to be used for the left side of the map.I was able to model and UV each of these, as well as add a few smaller things like a target for the shooting range and a Unity local fog to block off the underside of the tower. All I need to do now is to import these models...

CAGD 373 - Destiny 2 Tower - Sprint 4

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Destiny 2 Tower - Sprint 4 My name is Kyle Ramser, and I am currently working with my group to recreate the Tower, a social space from Destiny 2. During our fourth sprint, I mainly worked on finishing up some textures and continuing to model the pistol for our player. The pistol is proving to be even harder than I had thought originally, but I should be able to have it finished and textured by next week. I completed slightly less cards this week than usual, but I am confident I can pick up that slack in this next and final sprint to make sure that the project is done on time. The main pieces that I textured this week were the side building, the platforms, the stairs, and the laptop. On top of these, I was also able to texture a lot of the larger floor pieces like the ramp and back floor area so that they will look good together during the walkthrough. I am mostly happy with how all of these came out, and am especially happy with the alphas for the platforms and stairs, as the see-throu...

Destiny 2 - 373 Sprint 3

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Destiny 2 - 373 Sprint 3 My name is Kyle Ramser, and I am currently working with my group to recreate the Tower, a social space from Destiny 2. During our third sprint, I worked on a few more models and UVs, as well as starting to texture. I mainly finished a few of the interactable items within our scene, which will help my team to add scripts that can change the state of the objects. The main pieces that I worked on were the computer and the ghost, as well as many UVs and a texture for the modular metal floor. The most difficult of these cards was modeling the Ghost, as it gave me many issues while modeling, and was more difficult than normal to UV. In the end, though, I believe it turned out quite well and am happy with its look. I also began working on the pistol, as this is going to take the longest amount of time by far compared to the other models I have done for the project. Next project, I am planning on finishing up the model of the gun, and finishing a lot of the textures fo...

CAGD 373 - Destiny 2 Tower - Sprint 2

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Destiny 2 Tower - Sprint 2      My name is Kyle Ramser, and I am currently working with my group to recreate the Tower, a social space from Destiny 2. This sprint, I mainly focused on a lot of our major set pieces, as well as a few modular pieces to fill up the tower’s space. I was able to complete 9 points during this sprint, and got a lot of important pieces of the scene done for my team.    The cards that I finished were the traveler, the side building, the door for the side building, the modular stairs, the back floor area, and some UVs for these objects. The most important card was definitely the side room, as the interior is going to be used a lot by my teams for props and interaction. This was by far the most difficult piece I have modeled so far, as the edges and vertices refused to match up on the inside and outside. This made for a ton of cleanup and changes before I was able to bevel and refine the model.    The piece that I am most prou...

CAGD 373 - Destiny 2 Tower

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CAGD 373 - Destiny 2 Tower      My name is Kyle Ramser, and I am currently attending Chico State for Computer Animation and Game Development. I am working in the group Ghost, and our goal is to recreate the Tower area from Destiny 2 for our final project in Game Asset Development. Currently, I am our team’s only main modeller, so I have been working on essentially nothing but models and blockouts, and so far I think it has been going fairly well.      As for what I have done in our first sprint so far, I was able to finish a lot of the main models that are required for our player controller to experience the level. This includes things like the main ground area that covers the full tower, a modular metal ground that can be plugged into the blockouts, a ramp to get from one level to another, and a set of stairs to get down to some of the vendors on the side of the tower. On top of modeling and UVing some of these, I did the blockout for the scene and props ...