Posts

P.I.N. Point - Sprint 2

Image
P.I.N. Point - Sprint 2 My name is Kyle Ramser, and I am currently working on the game P.I.N. Point. P.I.N. Point is a fast-paced, motion-based game where you play as an assassin hired by a mysterious company to take out several targets in a cyberpunk city of tomorrow. Our team just completed our second sprint, and while there were a lot of rocky points, I believe it went a bit better than our first one, and we were finally figuring out the basis of our group by the end of it. Our team has had a very difficult time getting our feet under us during that project, with cards that seem like they’re only worth one point ending up taking far more than the set 8-hour mark, and several changes having to be made to existing cards. For my cards specifically, I was put in charge of creating the grappling hook, which I had initially thought would take me 4-6 hours maximum to complete. When I started working on this card, though, I realized that with no concept art and very little reference, I had ...

KickBack - Sprint Review 2

Image
Sprint 2 - Kick Back My name is Kyle Ramser, and I am currently working as a 3D Artist on the game Kickback. Kickback is a 3D platformer using a pogo leg and a shotgun leg to traverse, and the art style is low-poly and simplistic, much like Risk of Rain 2. We just finished our second sprint of the project, and while it started off a bit rocky, we ended up pulling through very strongly in the end. Starting with the difficulties that I had during this sprint, the whole team, including me, started off a bit slow, but with some communication and encouragement from our producer, we were able to get back on track. Also, while there were fewer than in the first sprint, I did have a few modeling issues. Creating the forklift model took up a lot of time, and I had to constantly fix ngons and move vertices around to make the model look more natural. This card ended up taking me a bit longer than I had expected it to, but in the end, I think it was well worth it, and the model turned out looking ...

P.I.N. Point - Sprint Review 1

Image
P.I.N. Point - Sprint 1   My name is Kyle Ramser, and I am currently working as a 3D Artist on the game P.I.N. Point. P.I.N. Point is a parkour assassination game set in a cyberpunk-themed futuristic city, where your only goal is to use your gadgets and sniper rifle to take out your target. We just finished up our first sprint, and we have an electronic playtest coming up at the end of our next one. Because our team knew that we needed an electronic prototype as soon as possible, I was put in charge of working on the basic buildings so that the player would have something to run on in the prototype. This means that I had to make modular walls, a modular rooftop with an edge trim, as well as balconies and several windows, so that you can see your targets in the buildings. The ones that I came up with are fairly simple, but I think this style works well for the theme of the game, with each of the walls being mostly glass and stone, like a large skyscraper would have. I had 1 card rem...

KickBack - Sprint Review 1

Image
KickBack - Sprint Review 1 My name is Kyle Ramser, and I am currently working as a 3D artist on the game KickBack. We just finished up our first sprint, which means I was able to finish some of the early models to be implemented into the game. So far, this production has been one of the most interesting for me personally, and the team I am working with is a bit larger than I am used to. The art style for this game is low-poly models with a very simplistic texture style, reminiscent of something like Risk of Rain 2 or Solar Ash. I have never worked on a project with this type of style before, so it has been a learning curve for me, and I am still trying to find helpful information for texturing in these kinds of games. So far, I think the models have turned out quite well, and I am definitely getting the hang of the art style as it has become more natural for me to create these lower-poly models. As for the work I have completed this sprint, like I said before, I completed several model...

3D Artist Resume

 3D Artist Resume Resume attached here: https://docs.google.com/document/d/1n_5wYSgbspwpqsu-6jUroIcesRL22wneMpPFUJadTcA/edit?usp=sharing

Destiny 2 Tower - Game Scene Final Project Walkthrough

Image
  Tower Walkthrough - Game Scene Project Attached below is an embedded video with a walkthrough of the tower scene.

CAGD 373 - Destiny 2 Tower - Game Scene Final Project Post

Image
  Destiny 2 Tower - Final Post My name is Kyle Ramser, and my group Ghost just finished our final for Game Asset Production. At the start of this project, we set out to recreate the Tower, which is a social space from Destiny 2. I was acting as our primary modeler during the project, and Used the time during the project to refine my modeling and texturing abilities. Overall, I think the game scene itself ended up looking alright, but I think it could have been a lot more refined with more time. I was proud of the amount of work that I did for the project overall, and I think a lot of my models ended up looking very good. The story of the tower is that it is essentially the last safe spot in the galaxy for the Guardians to socialize and keep their base in. Because of this, I made a lot of the models slightly dirty, to show that element of ongoing war, but also made a lot of the models look shiny with their minimal dirt to reflect the light in a way that would make the tower look bri...