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P.I.N. Point - Sprint 5

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P.I.N. Point - Sprint 5 My name is Kyle Ramser and I am currently working as a 3D artist on a game called P.I.N. Point. P.I.N. Point is a fast paced assassin shooter, where time is money and the faster you take out your target, the more money you earn. We just finished our fifth sprint, and the game is coming along pretty nicely. Our programmers have completed our movement system, which has made the gameplay feel closer to how our designer imagined it, and more of my art is being implemented, which is making the game look a lot more complete. This sprint went very well overall, and it is clear now that we have hit our stride as a group and have the process down at this point, after a rough start in the first few sprints. Starting with the negatives, I had to redo the buildings again this sprint, which used up a bit of my time. It didn’t take too long, but it always feels like a waste to redo something that was already completed, so it was not a big deal but definitely not a positive. O...

P.I.N. Point - Sprint 4

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P.I.N. Point - Sprint 4 My name is Kyle Ramser, and I am currently working as a 3D Artist on the game P.I.N. Point. P.I.N. Point is a fast-paced assassin shooter game where you are tasked with taking out a target using your sniper and gadgets, and the faster you take him out, the higher the profit. We just finished up our fourth sprint, which went a lot better than the first three. We were much better prepared and knew exactly what needed to be put in the game, as well as the priorities for each card. One example of the 15 NPC textures Hat texture There were some small hiccups during this process, but far fewer than the previous sprints for this project. One of the major ones was that our team was not sure how to go about texturing the NPC characters. We needed to have between 12 and 24 different variations on the NPC textures, but adding this many texture maps for color, normals, and metal/roughness would very quickly bloat the size of the game, which our group is trying to avoid. As...

KickBack - Sprint 4

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KickBack - Sprint 4 My name is Kyle Ramser, and I am currently working as a 3D Artist on the game KickBack. KickBack is a 3D platformer in which you use your pogo stick and gun legs to traverse a dreamlike landscape and defeat enemies. We just wrapped up our fourth sprint, and this was by far the most productive one for me, with the least amount of problems. In all, I was able to complete 21 cards this sprint, which was actually more than what was initially assigned to me at kickoff, so I am very proud of the work that I did. Finished forklift asset. Finished crate asset. Starting with the few problems that I encountered this sprint, when trying to clean up the models for the store room, I realized that there were a lot more problems than I had thought. On a lot of these models, I began to UV them, thinking they were good to go, but I ended up finding out while UVing them that there were faces and vertices that I hadn’t caught before. This ended up wasting a lot of my time since I had...

P.I.N. Point - Sprint 3

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P.I.N. Point - Sprint 3  My name is Kyle Ramser, and I am currently working on the game P.I.N. Point. In P.I.N. Point, you play as a skilled assassin who uses his numerous gadgets and his trusty sniper to take out his targets, and the faster he gets rid of them, the greater his paycheck. We just wrapped up the third sprint in our production process, which was a bit more productive than our last for me, but had one huge wrench in the system that slowed down the movement of my cards by quite a bit. NPC character model First version of the police drone Final version of the police drone There was only one major issue this sprint for me, and it was creating the NPC character model. For reference, I have never made a character model of any kind before this, so taking on a humanoid, relatively high poly model was a lot for me. It took me hours to get the body shape correct, and when adding in the hours it took me for the hands and head alone, as well as cleanup, the whole model ended up t...

KickBack - Sprint 3

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KickBack - Sprint 3 My name is Kyle Ramser, and I am currently working as a 3D Artist on the game KickBack. Kickback is a unique 3D platformer in which you use your pogo and shotgun legs to traverse a dream-like world. Our team just finished our third sprint, which further refined the movement mechanics and, on my side of things, implemented a lot more art and started the creation of the game world. I was able to finish a few more models, but the main focus of this sprint was UVing and texturing what I had already created. This sprint taught me a lot about texturing, since I’m working in a style I have never done before, but actually had very little problems or holdups. Shown above are a few of the models I had to clean up. The reason varied, but many faces had multiple double extrusions or holes in the model that needed to be closed. Starting off with the difficulties, since I had never worked with a painterly style texture before, I had to get used to the process of making one. The f...

P.I.N. Point - Sprint 2

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P.I.N. Point - Sprint 2 My name is Kyle Ramser, and I am currently working on the game P.I.N. Point. P.I.N. Point is a fast-paced, motion-based game where you play as an assassin hired by a mysterious company to take out several targets in a cyberpunk city of tomorrow. Our team just completed our second sprint, and while there were a lot of rocky points, I believe it went a bit better than our first one, and we were finally figuring out the basis of our group by the end of it. Our team has had a very difficult time getting our feet under us during that project, with cards that seem like they’re only worth one point ending up taking far more than the set 8-hour mark, and several changes having to be made to existing cards. For my cards specifically, I was put in charge of creating the grappling hook, which I had initially thought would take me 4-6 hours maximum to complete. When I started working on this card, though, I realized that with no concept art and very little reference, I had ...

KickBack - Sprint Review 2

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Sprint 2 - Kick Back My name is Kyle Ramser, and I am currently working as a 3D Artist on the game Kickback. Kickback is a 3D platformer using a pogo leg and a shotgun leg to traverse, and the art style is low-poly and simplistic, much like Risk of Rain 2. We just finished our second sprint of the project, and while it started off a bit rocky, we ended up pulling through very strongly in the end. Starting with the difficulties that I had during this sprint, the whole team, including me, started off a bit slow, but with some communication and encouragement from our producer, we were able to get back on track. Also, while there were fewer than in the first sprint, I did have a few modeling issues. Creating the forklift model took up a lot of time, and I had to constantly fix ngons and move vertices around to make the model look more natural. This card ended up taking me a bit longer than I had expected it to, but in the end, I think it was well worth it, and the model turned out looking ...