CAGD 373 - Destiny 2 Tower - Sprint 5
My name is Kyle Ramser, and I am currently working with my group to recreate the Tower, a social space from Destiny 2. We just finished up our fifth sprint of the project, which means we are nearly at the deadline for the game scene. This sprint was a fairly productive one for me, as I was able to finish nine cards, all which were very important to the main layout of our scene, and was able to make some progress on the modeling of a pistol for the main player character. So far, this has proven to be one of the most difficult models I have ever tried to create.
This sprint, I focused on finishing the last of our main models. This includes things like the vault wall, the giant overhang in the back of the map, and a modular wall to be used for the left side of the map.I was able to model and UV each of these, as well as add a few smaller things like a target for the shooting range and a Unity local fog to block off the underside of the tower. All I need to do now is to import these models into Unity, and my group will be able to lay out the scene almost completely.
I believe that I did a good amount of work this sprint, especially with the work that I was able to do on the pistol’s model. This set me up for the next short sprint to be able to finish the very last of the main building’s textures and finally finish up the pistol’s model and textures.
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