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CAGD 373 - Destiny 2 Tower

CAGD 373 - Destiny 2 Tower

    My name is Kyle Ramser, and I am currently attending Chico State for Computer Animation and Game Development. I am working in the group Ghost, and our goal is to recreate the Tower area from Destiny 2 for our final project in Game Asset Development. Currently, I am our team’s only main modeller, so I have been working on essentially nothing but models and blockouts, and so far I think it has been going fairly well.





    As for what I have done in our first sprint so far, I was able to finish a lot of the main models that are required for our player controller to experience the level. This includes things like the main ground area that covers the full tower, a modular metal ground that can be plugged into the blockouts, a ramp to get from one level to another, and a set of stairs to get down to some of the vendors on the side of the tower. On top of modeling and UVing some of these, I did the blockout for the scene and props so that the rest of my team knows the size comparison for every prop that we have, as well as where they all go.






    I think that all of these things made a strong start to our process, and now that everything is set up, my team and I will have a much easier time laying out the scene and creating the props. Setting up the blockout was a very important step for all of us to be able to work in tandem and know exactly what each prop should look like and its size. I think this was a strong start, and I am looking to carry this momentum into later sprints.

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