KickBack - Sprint Review 1 My name is Kyle Ramser, and I am currently working as a 3D artist on the game KickBack. We just finished up our first sprint, which means I was able to finish some of the early models to be implemented into the game. So far, this production has been one of the most interesting for me personally, and the team I am working with is a bit larger than I am used to. The art style for this game is low-poly models with a very simplistic texture style, reminiscent of something like Risk of Rain 2 or Solar Ash. I have never worked on a project with this type of style before, so it has been a learning curve for me, and I am still trying to find helpful information for texturing in these kinds of games. So far, I think the models have turned out quite well, and I am definitely getting the hang of the art style as it has become more natural for me to create these lower-poly models. As for the work I have completed this sprint, like I said before, I completed several model...
My name is Kyle Ramser, and I am currently working with my group to recreate the Tower, a social space from Destiny 2. We just finished up our fifth sprint of the project, which means we are nearly at the deadline for the game scene. This sprint was a fairly productive one for me, as I was able to finish nine cards, all which were very important to the main layout of our scene, and was able to make some progress on the modeling of a pistol for the main player character. So far, this has proven to be one of the most difficult models I have ever tried to create. This sprint, I focused on finishing the last of our main models. This includes things like the vault wall, the giant overhang in the back of the map, and a modular wall to be used for the left side of the map.I was able to model and UV each of these, as well as add a few smaller things like a target for the shooting range and a Unity local fog to block off the underside of the tower. All I need to do now is to import these models...
P.I.N. Point - Sprint 1 My name is Kyle Ramser, and I am currently working as a 3D Artist on the game P.I.N. Point. P.I.N. Point is a parkour assassination game set in a cyberpunk-themed futuristic city, where your only goal is to use your gadgets and sniper rifle to take out your target. We just finished up our first sprint, and we have an electronic playtest coming up at the end of our next one. Because our team knew that we needed an electronic prototype as soon as possible, I was put in charge of working on the basic buildings so that the player would have something to run on in the prototype. This means that I had to make modular walls, a modular rooftop with an edge trim, as well as balconies and several windows, so that you can see your targets in the buildings. The ones that I came up with are fairly simple, but I think this style works well for the theme of the game, with each of the walls being mostly glass and stone, like a large skyscraper would have. I had 1 card rem...
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