My name is Kyle Ramser, and I am currently working with my group to recreate the Tower, a social space from Destiny 2. We just finished up our fifth sprint of the project, which means we are nearly at the deadline for the game scene. This sprint was a fairly productive one for me, as I was able to finish nine cards, all which were very important to the main layout of our scene, and was able to make some progress on the modeling of a pistol for the main player character. So far, this has proven to be one of the most difficult models I have ever tried to create. This sprint, I focused on finishing the last of our main models. This includes things like the vault wall, the giant overhang in the back of the map, and a modular wall to be used for the left side of the map.I was able to model and UV each of these, as well as add a few smaller things like a target for the shooting range and a Unity local fog to block off the underside of the tower. All I need to do now is to import these models...
Blog Post 4 - Zomb-Merge My name is Kyle Ramser and I am currently taking Mobile Game Development at CSU - Chico. I have been a part of a team that is working on the mobile game Zomb-Merge, and I am currently acting as the designer on this project. Our team just finished the 4th sprint of our 7 sprint process and had our second digital playtest within the class, allowing our classmates to critique and give feedback on how our game is coming along so far. This sprint was more productive for me than the last one, and I was able to get our +1 design into play, which was my main goal for these past few weeks. To start off, I will bring up the issues I encountered during this sprint. For a large portion of the sprint, I was blocked on a lot of my cards and was unable to complete my cards such as adding a losing screen, adding a victory and switching cities state, and most importantly adding an attack function to the 2048 style puzzle. Without a scoring system, there was no way for me ...
Blog Post 3 - Zomb-Merge My name is Kyle Ramser and I am currently a student in the Computer Animation and Game Development major at Chico State. I am focusing on level design and am currently working as the designer on a mobile game with the working title Zomb-Merge for the Mobile Game Development class 377. Our team, Graveyard, just finished up our third sprint out of seven sprints in the semester and had our first digital playtest during this sprint. So far, we are a bit behind our ideal schedule, but now that the game is functioning and the major scripts have been implemented, the rest of our sprints should be able to pick up the pace a bit and put the game in a good place by the end of the process. As for the work that I completed this sprint, it was definitely somewhat lackluster. I had a very long week and did not put in quite as much time as I should have, but was able to put out some of the cards I had assigned. All in all, I have gotten the level completely laid out wit...
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