Skip to main content

Everest Expedition - Sprint 4 Review

Everest Expedition - Sprint 4 Review

My name is Kyle Ramser and I am currently working as a programmer on the game Everest Expedition for Computer Animation & Game Development 370. We just wrapped up our fourth two-week sprint and are now starting our fifth and final one. This sprint wasn’t my best overall since I had a lot going on during it, mostly in other classes, but it was still an improvement over the first two. To finish up our prototype we need to complete 15 points this week, so I am looking to finish 5-7 points by the end of this sprint to make sure that the prototype is as polished and finished as it can be by the third and final playtest.



As for what I did this sprint, I made a circle that tracks the mouse on the screen so that the player doesn’t get their cursor lost since the game involves a lot of quick and precise mouse movements. This didn’t give me too much trouble, but I was finding some issues with it when trying to implement it, mainly camera issues with the circle being locked to the X, Y, and Z coordinates of the camera. I completed the Google Form for our playtest so the players could have a feedback form to give us helpful info on what is good and bad about the prototype in its current state, which did not take long at all to finish, only really taking about 30 minutes to set up. The two cards that took the longest for me to complete were the state switch and scene setup. Both of these go hand in hand because, without the state switch script, it would be impossible for me to set up our main game scene. I had a little bit of trouble working with the event bus as this was the first time that I had ever used it, but after chatting with my teammate Dylan and having him teach it to me, I was able to complete the script after a few failed attempts.



For the scene setup, I had several problems getting the joint and pickaxe to work as I had intended, but after a few hours of trial and error, I was finally able to get them to function together. I also added in a few triggers in the level to switch between the climbing and exploring states, and both of these worked exactly how I had intended. With this addition, we now have every element set up in the main game scene, which means all there is left to do now is make the level longer and add in more climbing puzzles, which I am planning on working through in the fifth and final sprint.



There was one card that I was not able to complete, which was the power meter that lets the player know how much force they applied and therefore how high their jump will end up being. I feel like this will be a huge help for the players to be able to gauge how far they will be able to go and how much harder or softer they should be pulling the mouse. I am planning on completing this as the first card I do in sprint five. Overall I think this was far from my worst sprint but was not quite as good as my last one. With my most difficult and time-consuming cards out of the way, mainly the pickaxe and state switch cards as these took several hours more than most other ones, I think this next sprint will be a lot easier and I will be able to reach my goal of six or more points.


Comments

Popular posts from this blog

Sources and APA

APA Sources for Kickstart Gottfried, J., & Park, E. (2025, November 20). Americans' Social Media Use 2025 . Pew Research Center. Retrieved February 20, 2026, from https://www.pewresearch.org/internet/2025/11/20/americans-social-media-use-2025/ This article from Pew Research seems like a very useful collection of information about social media use amongst Americans in 2025. This can be easily used to influence choices from our group, as we can see what forms of media are working, as well as what forms are not working anymore. An immediate example from this article is the fall off of Twitter, now known as X, which is only receiving 21 percent of people who say they use it. Health Benefits of Social Media Use in Adolescents and Young Adults . (2025, August 15). PMC. Retrieved February 20, 2026, from https://pmc.ncbi.nlm.nih.gov/articles/PMC12356748/ This could be an extremely interesting article to pull from, especially when thinking about the broader effects of social media. For ...

KickBack - Sprint Review 1

KickBack - Sprint Review 1 My name is Kyle Ramser, and I am currently working as a 3D artist on the game KickBack. We just finished up our first sprint, which means I was able to finish some of the early models to be implemented into the game. So far, this production has been one of the most interesting for me personally, and the team I am working with is a bit larger than I am used to. The art style for this game is low-poly models with a very simplistic texture style, reminiscent of something like Risk of Rain 2 or Solar Ash. I have never worked on a project with this type of style before, so it has been a learning curve for me, and I am still trying to find helpful information for texturing in these kinds of games. So far, I think the models have turned out quite well, and I am definitely getting the hang of the art style as it has become more natural for me to create these lower-poly models. As for the work I have completed this sprint, like I said before, I completed several model...

The Future of the Music Industry

The Music Industry - The Future of Listening I truly believe that the entirety of music will be switching to streaming. With how quickly streaming has advanced, and how much music is now streamed compared to other sources, I believe that eventually everyone will be transferring to streaming for its ease of access and its improving audio quality. Even now, according to the IFPI Global Music Report, 69 percent of music listeners are using streaming services, which I think will only grow with time. Additionally, I believe that it is possible that at some point in the somewhat near future, cars will remove both AM and FM radio, and will adopt an Apple play style smart screen for all streaming. This is obviously not a guarantee as people have been upset at the removal of AM radio in cars, but with how popular and used music streaming has been, I feel as though Spotify, Apple Music, and other streaming software will be built into cars. With how easy to use Apple and Android Car Play are, I f...