Video Games Through History
Shown above are a few of the most popular arcade cabinets: Ms. Pac-Man, Galaga, Dig-Dug, and Donkey Kong. While not technically a "console," the arcade cabinet was the original way to play video games. The first cabinet, Computer Space, based on Spacewar!, was released in 1971, but the most commonly known "original cabinet" was PONG, which was released in November 1972. This was everyone's first impression of commercial video games, and this is where the history of video games truly begins.
Link to Betson Enterprises' Arcade Cabinet History, a well-known arcade cabinet company.
Link to Long Island Retro Gaming's Console Timeline. This will likely be referenced more during this post.
Jumping ahead past a few smaller releases to 1985, the Nintendo Entertainment System, or NES, was released. This became the gold standard for video games, with more in-depth experiences like The Legend of Zelda, Super Mario Bros., and Kirby's Adventure, which all felt like a much more succinct and story-driven experience, rather than a mini game based around high scores, as Atari and arcade games were built around. Most of these games are still well known today and stand as the baseline for their genres, such as RPGs, 2D platformers, etc. This also solidified Nintendo as the household name they still are today.
Link to Long Island Retro Gaming's Console Timeline, as well as the Nintendo Official website.
Link to Long Island Retro Gaming's Console Timeline, as well as the Sony PlayStation wbsite.
Finally, we make it past several upgrades to consoles, like the PS2, PS3, Xbox, and Xbox 360, where we get the Nintendo Wii in 2006. While this console did not perform as well as the Xbox 360 or PS3 in terms of visual quality and power, the Wii was a unique case. The Wii was a console marketed towards people of all ages, those who play video games and those who don't, and it succeeded in its role. With games like Wii Sports, it brought people together in a way that game consoles had never done before, and opened the market to a much wider audience of people, even those who didn't like videogames.
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