Skip to main content

AR Self-Guided Tour - Sprint 4

Abbey of Our Lady of New Clairvaux - AR Self-Guided Tour - Sprint 4

My name is Kyle Ramser, and I am currently working as a 3D Artist on an AR self-guided tour for the Abbey of Our Lady of New Clairvaux. Our team just finished our fourth sprint, and this one went a lot smoother than the previous ones. I was able to get a good amount of work completed, and I’m very happy with how all of it turned out.



Once again this sprint, the texturing gave me more trouble than any other part of the process, but it was just because it was more time-consuming than the modeling process. The experience that I had from the last sprint helped a bit, but with how different each asset was, each texture was essentially a completely different texture using entirely different layers. This was much different from the process when making assets for a video game, as a lot of the time, the textures are all themed similarly and have a lot of layers in common. These models also have a lot more small, exact details on them, which meant I had to paint them on rather than using a generator for them, which was much more time-consuming when adding things like dirt or wear. This was especially apparent in the texture of the sacred stone, as it is so old and damaged that there was a lot of shading that needed to be done for wear, discoloration, and bits of cement. Regardless, I ended up enjoying the process a lot since it was much different than what I am used to, and I think the textures all ended up turning out great.





As for the work I was able to complete this sprint, I finished the model and UV for the wine bottle, which had been added at the beginning of the sprint, as well as the textures for the wine bottle, chapter house door, sacred stone, and music book. Finishing these meant that I had finished all of the assets that were assigned to me, and I had to be given new work. I was assigned to do some of the image labeling, used to teach our program which objects should be recognized as which when using the scanning function, and by the end of the sprint, I was able to get the software set up on my computer through the command prompt, and was able to start labeling some of the photos. With the sheer amount of photos in each of the groups, I was unable to finish a full set of them, but now I will be able to move on to the next sprint with nothing to do but focus on labeling all of the images in Label Studio.



I was extremely proud of how each of my textures turned out in the end, and was happy that I achieved my goal for the sprint, which was to finish up all of my assets. The texturing process was definitely different than what I was used to when doing game assets, but it was a welcome change, and I think I did a good job on them. Next sprint, I am looking to finish all of the photo labeling to get our software ready to scan the real-life objects, and have the program actually function as intended. So far in this project, there have been a few rough sprints, but I think this sprint went well, for me as well as the rest of the team, and I am excited to ship our software to the Abbey of Our Lady of New Clairvaux and see our final product functioning.

Comments

Popular posts from this blog

Sources and APA

APA Sources for Kickstart Gottfried, J., & Park, E. (2025, November 20). Americans' Social Media Use 2025 . Pew Research Center. Retrieved February 20, 2026, from https://www.pewresearch.org/internet/2025/11/20/americans-social-media-use-2025/ This article from Pew Research seems like a very useful collection of information about social media use amongst Americans in 2025. This can be easily used to influence choices from our group, as we can see what forms of media are working, as well as what forms are not working anymore. An immediate example from this article is the fall off of Twitter, now known as X, which is only receiving 21 percent of people who say they use it. Health Benefits of Social Media Use in Adolescents and Young Adults . (2025, August 15). PMC. Retrieved February 20, 2026, from https://pmc.ncbi.nlm.nih.gov/articles/PMC12356748/ This could be an extremely interesting article to pull from, especially when thinking about the broader effects of social media. For ...

KickBack - Sprint Review 1

KickBack - Sprint Review 1 My name is Kyle Ramser, and I am currently working as a 3D artist on the game KickBack. We just finished up our first sprint, which means I was able to finish some of the early models to be implemented into the game. So far, this production has been one of the most interesting for me personally, and the team I am working with is a bit larger than I am used to. The art style for this game is low-poly models with a very simplistic texture style, reminiscent of something like Risk of Rain 2 or Solar Ash. I have never worked on a project with this type of style before, so it has been a learning curve for me, and I am still trying to find helpful information for texturing in these kinds of games. So far, I think the models have turned out quite well, and I am definitely getting the hang of the art style as it has become more natural for me to create these lower-poly models. As for the work I have completed this sprint, like I said before, I completed several model...

The Future of the Music Industry

The Music Industry - The Future of Listening I truly believe that the entirety of music will be switching to streaming. With how quickly streaming has advanced, and how much music is now streamed compared to other sources, I believe that eventually everyone will be transferring to streaming for its ease of access and its improving audio quality. Even now, according to the IFPI Global Music Report, 69 percent of music listeners are using streaming services, which I think will only grow with time. Additionally, I believe that it is possible that at some point in the somewhat near future, cars will remove both AM and FM radio, and will adopt an Apple play style smart screen for all streaming. This is obviously not a guarantee as people have been upset at the removal of AM radio in cars, but with how popular and used music streaming has been, I feel as though Spotify, Apple Music, and other streaming software will be built into cars. With how easy to use Apple and Android Car Play are, I f...