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AR Self-Guided Tour - Sprint 4

Abbey of Our Lady of New Clairvaux - AR Self-Guided Tour - Sprint 4

My name is Kyle Ramser, and I am currently working as a 3D Artist on an AR self-guided tour for the Abbey of Our Lady of New Clairvaux. Our team just finished our fourth sprint, and this one went a lot smoother than the previous ones. I was able to get a good amount of work completed, and I’m very happy with how all of it turned out.



Once again this sprint, the texturing gave me more trouble than any other part of the process, but it was just because it was more time-consuming than the modeling process. The experience that I had from the last sprint helped a bit, but with how different each asset was, each texture was essentially a completely different texture using entirely different layers. This was much different from the process when making assets for a video game, as a lot of the time, the textures are all themed similarly and have a lot of layers in common. These models also have a lot more small, exact details on them, which meant I had to paint them on rather than using a generator for them, which was much more time-consuming when adding things like dirt or wear. This was especially apparent in the texture of the sacred stone, as it is so old and damaged that there was a lot of shading that needed to be done for wear, discoloration, and bits of cement. Regardless, I ended up enjoying the process a lot since it was much different than what I am used to, and I think the textures all ended up turning out great.





As for the work I was able to complete this sprint, I finished the model and UV for the wine bottle, which had been added at the beginning of the sprint, as well as the textures for the wine bottle, chapter house door, sacred stone, and music book. Finishing these meant that I had finished all of the assets that were assigned to me, and I had to be given new work. I was assigned to do some of the image labeling, used to teach our program which objects should be recognized as which when using the scanning function, and by the end of the sprint, I was able to get the software set up on my computer through the command prompt, and was able to start labeling some of the photos. With the sheer amount of photos in each of the groups, I was unable to finish a full set of them, but now I will be able to move on to the next sprint with nothing to do but focus on labeling all of the images in Label Studio.



I was extremely proud of how each of my textures turned out in the end, and was happy that I achieved my goal for the sprint, which was to finish up all of my assets. The texturing process was definitely different than what I was used to when doing game assets, but it was a welcome change, and I think I did a good job on them. Next sprint, I am looking to finish all of the photo labeling to get our software ready to scan the real-life objects, and have the program actually function as intended. So far in this project, there have been a few rough sprints, but I think this sprint went well, for me as well as the rest of the team, and I am excited to ship our software to the Abbey of Our Lady of New Clairvaux and see our final product functioning.

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